PvP Limits and Balancing

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Revision as of 19:42, 20 September 2026 by Admin (talk | contribs) (Add Hiding/Stealth 5s cooldown, Gargoyle bola/dismount balance)

PvP Limits and Balancing (Caps)

This page lists all PvP limits, stats caps, and combat formulas configured on New Hope UO.

1. PvP Caps Table

Attribute PvP Cap Checked In Description
Hit Chance Increase (HCI) 45% BaseWeapon.cs Capped at 45% for all races (including Gargoyles) for equal balance.
Defense Chance Increase (DCI) 45% BaseWeapon.cs Max DCI obtainable from items (excluding Refine bonuses).
Lower Mana Cost (LMC) 40% SpecialMove.cs / Spell.cs Max mana discount cap.
Spell Damage Increase (SDI) 30% / 15% SpellHelper.cs Pure Mage cap is 30% (Spell Focus active), Hybrid/Dexer cap is 15%.
Mortal Strike Duration 6 Seconds MortalStrike.cs Blocks healing for 6 seconds on players (12 seconds on creatures).
Faster Casting (FC) 2 SpellHelper.cs Faster casting cap.
Faster Cast Recovery (FCR) 6 SpellHelper.cs Faster cast recovery cap.
Hiding & Stealth Cooldown 5.0 Seconds Hiding.cs / Stealth.cs Reduced from 10.0s to 5.0s for fluid stealth gameplay.

2. Recent Balancing Updates

  • Gargoyle HCI Cap Equalization: Bypassed the original racial 50% HCI cap for Gargoyles. All races (Human, Elf, Gargoyle) are now set to a uniform 45% HCI cap in PvP combat.
  • Stealth & Hiding Responsiveness: Global skill cooldown between Hiding and Stealth has been shortened to 5 seconds (down from 10 seconds), enabling swift rogue mechanics.
  • Gargoyle Flying vs Dismount: Flying Gargoyles struck by Bola or Dismount special moves are forced to ground movement for 10 seconds, matching mounted player balance.