Warship and Captain Skill System: Difference between revisions

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** Sailing: +1 XP per relocation step.
** Sailing: +1 XP per relocation step.
** Firing a cannon: +20 XP.
** Firing a cannon: +20 XP.
** Sinking an Orc/hostile warship: +10,000 to +50,000 XP (based on ship size).
** Sinking an Orc or hostile warship: +10,000 to +50,000 XP (based on ship size).
* '''Captain Bonuses:'''
* '''Captain Bonuses:'''
** +5% Cannon Damage per level above Level 1 (Max +45% at Level 10).
** +5% Cannon Damage per level above Level 1 (Max +45% at Level 10).
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== 2. Cannon Firing and Ammunition ==
== 2. Cannon Firing and Ammunition ==
* '''Cephane Storage:''' Galleons have a built-in ammo storage capacity of 500 (StoredAmmo).
* '''Ammunition Storage:''' Galleons have a built-in ammo storage capacity of 500 (StoredAmmo).
* '''Ammunition Enforcement:''' Firing a cannon checks for resources in the player's pack, the ship's ammo storage, or the cargo hold (GalleonHold). If barut, g??lle, and fitil are missing, the cannon cannot fire.
* '''Ammunition Enforcement:''' Firing a cannon checks for resources in the player's pack, the ship's ammo storage, or the cargo hold (GalleonHold). If gunpowder, cannonballs, and fuses are missing, the cannon cannot fire.
* '''Auto-Reload:''' Firing cannons from the ship control pad automatically reloads them if empty and resources are available in the backpack or ship storage.
* '''Auto-Reload:''' Firing cannons from the ship control pad automatically reloads them if empty and resources are available in the backpack or ship storage.


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== 5. Ship-to-Ship Damage Reduction ==
== 5. Ship-to-Ship Damage Reduction ==
* '''Combat Protection:''' Damage dealt between different ships (player-to-player or player-to-creature) is reduced to 10%. Players must board the same ship to deal 100% full damage.
* '''Combat Protection:''' Damage dealt between different ships (player-to-player or player-to-creature) is reduced to 10%. Players must board the same ship to deal 100% full damage.
[[Category:Systems]]
[[Category:Guides]]

Revision as of 19:42, 20 September 2026

Warship and Captain Skill System

Warships on New Hope UO are equipped with advanced ship-to-ship combat mechanics, ammunition management, and a custom Captain Skill leveling system.

1. Captain Skill System

  • Levels: 1 to 10. Levels increase as Captain XP is earned.
  • XP Sources:
    • Sailing: +1 XP per relocation step.
    • Firing a cannon: +20 XP.
    • Sinking an Orc or hostile warship: +10,000 to +50,000 XP (based on ship size).
  • Captain Bonuses:
    • +5% Cannon Damage per level above Level 1 (Max +45% at Level 10).
    • +5% Damage Reduction (Resistance) per level above Level 1 (Max +45% at Level 10).

2. Cannon Firing and Ammunition

  • Ammunition Storage: Galleons have a built-in ammo storage capacity of 500 (StoredAmmo).
  • Ammunition Enforcement: Firing a cannon checks for resources in the player's pack, the ship's ammo storage, or the cargo hold (GalleonHold). If gunpowder, cannonballs, and fuses are missing, the cannon cannot fire.
  • Auto-Reload: Firing cannons from the ship control pad automatically reloads them if empty and resources are available in the backpack or ship storage.

3. Boarding Rope

  • Boarding Mechanic: If a hostile ship's durability drops below 33%, players can use a Boarding Rope to teleport themselves and their pets directly onto the enemy deck.

4. Spyglass Tracking

  • Scanning: Players can use a Spyglass to scan for ships 50-80 tiles away. Upon detection, it creates a Quest Arrow pointing directly to the target ship.

5. Ship-to-Ship Damage Reduction

  • Combat Protection: Damage dealt between different ships (player-to-player or player-to-creature) is reduced to 10%. Players must board the same ship to deal 100% full damage.