Warship and Captain Skill System: Difference between revisions
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** Sailing: +1 XP per relocation step. | ** Sailing: +1 XP per relocation step. | ||
** Firing a cannon: +20 XP. | ** Firing a cannon: +20 XP. | ||
** Sinking an Orc | ** Sinking an Orc or hostile warship: +10,000 to +50,000 XP (based on ship size). | ||
* '''Captain Bonuses:''' | * '''Captain Bonuses:''' | ||
** +5% Cannon Damage per level above Level 1 (Max +45% at Level 10). | ** +5% Cannon Damage per level above Level 1 (Max +45% at Level 10). | ||
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== 2. Cannon Firing and Ammunition == | == 2. Cannon Firing and Ammunition == | ||
* ''' | * '''Ammunition Storage:''' Galleons have a built-in ammo storage capacity of 500 (StoredAmmo). | ||
* '''Ammunition Enforcement:''' Firing a cannon checks for resources in the player's pack, the ship's ammo storage, or the cargo hold (GalleonHold). If | * '''Ammunition Enforcement:''' Firing a cannon checks for resources in the player's pack, the ship's ammo storage, or the cargo hold (GalleonHold). If gunpowder, cannonballs, and fuses are missing, the cannon cannot fire. | ||
* '''Auto-Reload:''' Firing cannons from the ship control pad automatically reloads them if empty and resources are available in the backpack or ship storage. | * '''Auto-Reload:''' Firing cannons from the ship control pad automatically reloads them if empty and resources are available in the backpack or ship storage. | ||
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== 5. Ship-to-Ship Damage Reduction == | == 5. Ship-to-Ship Damage Reduction == | ||
* '''Combat Protection:''' Damage dealt between different ships (player-to-player or player-to-creature) is reduced to 10%. Players must board the same ship to deal 100% full damage. | * '''Combat Protection:''' Damage dealt between different ships (player-to-player or player-to-creature) is reduced to 10%. Players must board the same ship to deal 100% full damage. | ||
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Revision as of 19:42, 20 September 2026
Warship and Captain Skill System
Warships on New Hope UO are equipped with advanced ship-to-ship combat mechanics, ammunition management, and a custom Captain Skill leveling system.
1. Captain Skill System
- Levels: 1 to 10. Levels increase as Captain XP is earned.
- XP Sources:
- Sailing: +1 XP per relocation step.
- Firing a cannon: +20 XP.
- Sinking an Orc or hostile warship: +10,000 to +50,000 XP (based on ship size).
- Captain Bonuses:
- +5% Cannon Damage per level above Level 1 (Max +45% at Level 10).
- +5% Damage Reduction (Resistance) per level above Level 1 (Max +45% at Level 10).
2. Cannon Firing and Ammunition
- Ammunition Storage: Galleons have a built-in ammo storage capacity of 500 (StoredAmmo).
- Ammunition Enforcement: Firing a cannon checks for resources in the player's pack, the ship's ammo storage, or the cargo hold (GalleonHold). If gunpowder, cannonballs, and fuses are missing, the cannon cannot fire.
- Auto-Reload: Firing cannons from the ship control pad automatically reloads them if empty and resources are available in the backpack or ship storage.
3. Boarding Rope
- Boarding Mechanic: If a hostile ship's durability drops below 33%, players can use a Boarding Rope to teleport themselves and their pets directly onto the enemy deck.
4. Spyglass Tracking
- Scanning: Players can use a Spyglass to scan for ships 50-80 tiles away. Upon detection, it creates a Quest Arrow pointing directly to the target ship.
5. Ship-to-Ship Damage Reduction
- Combat Protection: Damage dealt between different ships (player-to-player or player-to-creature) is reduced to 10%. Players must board the same ship to deal 100% full damage.