PvP Limits and Balancing: Difference between revisions
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= PvP Limits | = PvP Limits, Caps & Combat Balancing = | ||
This page | This page documents all PvP attribute caps, tactical field spell mechanics, and follower/summon balancing on New Hope UO. | ||
== 1. PvP Caps | == 1. PvP Attribute Caps == | ||
{| class="wikitable" style="width:100%; text-align:left;" | {| class="wikitable" style="width:100%; text-align:left;" | ||
! Attribute !! PvP Cap !! Checked In !! Description | ! Attribute !! PvP Cap !! Checked In !! Description | ||
|- | |- | ||
| '''Hit Chance Increase (HCI)''' || '''45%''' || BaseWeapon.cs || | | '''Hit Chance Increase (HCI)''' || '''45%''' || BaseWeapon.cs || Uniform 45% cap across all races (Human, Elf, and Gargoyle). | ||
|- | |- | ||
| '''Defense Chance Increase (DCI)''' || '''45%''' || BaseWeapon.cs || | | '''Defense Chance Increase (DCI)''' || '''45%''' || BaseWeapon.cs || Maximum DCI obtainable from equipment. | ||
|- | |- | ||
| '''Lower Mana Cost (LMC)''' || '''40%''' || SpecialMove.cs / Spell.cs || | | '''Lower Mana Cost (LMC)''' || '''40%''' || SpecialMove.cs / Spell.cs || Maximum mana discount cap. | ||
|- | |- | ||
| '''Spell Damage Increase (SDI)''' || '''30% / 15%''' || SpellHelper.cs || Pure Mage cap is 30% (Spell Focus | | '''Spell Damage Increase (SDI)''' || '''30% / 15%''' || SpellHelper.cs || Pure Mage cap is 30% (with Spell Focus), Hybrid/Dexer cap is 15%. | ||
|- | |- | ||
| '''Mortal Strike Duration''' || '''6 Seconds''' || MortalStrike.cs || Blocks healing for 6 seconds on players (12 seconds on creatures). | | '''Mortal Strike Duration''' || '''6 Seconds''' || MortalStrike.cs || Blocks healing for 6 seconds on players (12 seconds on creatures). | ||
|- | |- | ||
| '''Faster Casting (FC)''' || '''2''' || SpellHelper.cs || Faster casting cap. | | '''Faster Casting (FC)''' || '''2''' || SpellHelper.cs || Faster casting cap (4 for Chivalry when magery < 70). | ||
|- | |- | ||
| '''Faster Cast Recovery (FCR)''' || '''6''' || SpellHelper.cs || Faster cast recovery cap. | | '''Faster Cast Recovery (FCR)''' || '''6''' || SpellHelper.cs || Faster cast recovery cap. | ||
|- | |- | ||
| '''Hiding & Stealth Cooldown''' || '''5.0 Seconds''' || Hiding.cs / Stealth.cs || | | '''Hiding & Stealth Cooldown''' || '''5.0 Seconds''' || Hiding.cs / Stealth.cs || Shortened from 10.0s to 5.0s for responsive rogue gameplay. | ||
|} | |} | ||
== 2. | --- | ||
* ''' | |||
* ''' | == 2. Tactical Field Spells Overhaul == | ||
* '''Gargoyle Flying vs Dismount:''' Flying Gargoyles struck by Bola or Dismount special | Field spells follow classic tactical battlefield rules—affecting any mobile (including the caster, hostile monsters, and enemy players) that steps into or stands within the barrier: | ||
* '''Fire Field:''' | |||
* Inflicts immediate impact fire damage and ticking fire damage (`8 – 22` base damage scaled dynamically by the caster's '''Magery''' and '''Evaluating Intelligence'''). | |||
* '''Poison Field:''' | |||
* Inflicts '''immediate direct poison damage''' (`6 – 18` damage) upon contact in addition to applying poison. | |||
* '''Magery & Poisoning Potency Scaling:''' | |||
* '''100.0 Magery (Grandmaster Mage):''' Inflicts '''Greater Poison''' (even without the Poisoning skill, allowing pure mages to affect high-tier monsters and combatants). | |||
* '''80+ Magery & 80+ Poisoning (Nox Mage):''' Inflicts '''Deadly Poison'''. | |||
* '''60+ Magery:''' Inflicts '''Regular Poison'''. | |||
* '''< 60 Magery:''' Inflicts '''Lesser Poison'''. | |||
* '''Paralyze Field:''' | |||
* Reliably immobilizes and freezes any combatant traversing the field based on their Magic Resistance. | |||
--- | |||
== 3. Summons, Pets & Racial PvP Balancing == | |||
* '''Follower PvP Damage Reduction:''' Controlled pets, summons, and book companions deal '''~35% reduced damage''' against players in PvP combat to prevent automated pet/summon burst from overwhelming player duels. | |||
* '''PvE-Only Capstone Protection:''' The Warrior Level 100 ultimate (''Wrath of the Warlord'') strictly ignores players and player pets, ensuring classic PvP balance. | |||
* '''Gargoyle HCI Equalization:''' Gargoyles share the exact same 45% HCI cap as Humans and Elves. | |||
* '''Gargoyle Flying vs Dismount:''' Flying Gargoyles struck by a Bola or Dismount special move are grounded for 10 seconds, matching mounted player mechanics. | |||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:PvP]] | [[Category:PvP]] | ||
Latest revision as of 19:04, 13 October 2026
PvP Limits, Caps & Combat Balancing[edit]
This page documents all PvP attribute caps, tactical field spell mechanics, and follower/summon balancing on New Hope UO.
1. PvP Attribute Caps[edit]
| Attribute | PvP Cap | Checked In | Description |
|---|---|---|---|
| Hit Chance Increase (HCI) | 45% | BaseWeapon.cs | Uniform 45% cap across all races (Human, Elf, and Gargoyle). |
| Defense Chance Increase (DCI) | 45% | BaseWeapon.cs | Maximum DCI obtainable from equipment. |
| Lower Mana Cost (LMC) | 40% | SpecialMove.cs / Spell.cs | Maximum mana discount cap. |
| Spell Damage Increase (SDI) | 30% / 15% | SpellHelper.cs | Pure Mage cap is 30% (with Spell Focus), Hybrid/Dexer cap is 15%. |
| Mortal Strike Duration | 6 Seconds | MortalStrike.cs | Blocks healing for 6 seconds on players (12 seconds on creatures). |
| Faster Casting (FC) | 2 | SpellHelper.cs | Faster casting cap (4 for Chivalry when magery < 70). |
| Faster Cast Recovery (FCR) | 6 | SpellHelper.cs | Faster cast recovery cap. |
| Hiding & Stealth Cooldown | 5.0 Seconds | Hiding.cs / Stealth.cs | Shortened from 10.0s to 5.0s for responsive rogue gameplay. |
---
2. Tactical Field Spells Overhaul[edit]
Field spells follow classic tactical battlefield rules—affecting any mobile (including the caster, hostile monsters, and enemy players) that steps into or stands within the barrier:
- Fire Field:
* Inflicts immediate impact fire damage and ticking fire damage (`8 – 22` base damage scaled dynamically by the caster's Magery and Evaluating Intelligence).
- Poison Field:
* Inflicts immediate direct poison damage (`6 – 18` damage) upon contact in addition to applying poison. * Magery & Poisoning Potency Scaling: * 100.0 Magery (Grandmaster Mage): Inflicts Greater Poison (even without the Poisoning skill, allowing pure mages to affect high-tier monsters and combatants). * 80+ Magery & 80+ Poisoning (Nox Mage): Inflicts Deadly Poison. * 60+ Magery: Inflicts Regular Poison. * < 60 Magery: Inflicts Lesser Poison.
- Paralyze Field:
* Reliably immobilizes and freezes any combatant traversing the field based on their Magic Resistance.
---
3. Summons, Pets & Racial PvP Balancing[edit]
- Follower PvP Damage Reduction: Controlled pets, summons, and book companions deal ~35% reduced damage against players in PvP combat to prevent automated pet/summon burst from overwhelming player duels.
- PvE-Only Capstone Protection: The Warrior Level 100 ultimate (Wrath of the Warlord) strictly ignores players and player pets, ensuring classic PvP balance.
- Gargoyle HCI Equalization: Gargoyles share the exact same 45% HCI cap as Humans and Elves.
- Gargoyle Flying vs Dismount: Flying Gargoyles struck by a Bola or Dismount special move are grounded for 10 seconds, matching mounted player mechanics.