PvP Limits and Balancing: Difference between revisions

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= PvP Limits and Balancing (Caps) =
= PvP Limits, Caps & Combat Balancing =


This page lists all PvP limits, stats caps, and combat formulas configured on New Hope UO.
This page documents all PvP attribute caps, tactical field spell mechanics, and follower/summon balancing on New Hope UO.


== 1. PvP Caps Table ==
== 1. PvP Attribute Caps ==
{| class="wikitable" style="width:100%; text-align:left;"
{| class="wikitable" style="width:100%; text-align:left;"
! Attribute !! PvP Cap !! Checked In !! Description
! Attribute !! PvP Cap !! Checked In !! Description
|-
|-
| '''Hit Chance Increase (HCI)''' || '''45%''' || BaseWeapon.cs || Capped at 45% for all races (including Gargoyles) for equal balance.
| '''Hit Chance Increase (HCI)''' || '''45%''' || BaseWeapon.cs || Uniform 45% cap across all races (Human, Elf, and Gargoyle).
|-
|-
| '''Defense Chance Increase (DCI)''' || '''45%''' || BaseWeapon.cs || Max DCI obtainable from items (excluding Refine bonuses).
| '''Defense Chance Increase (DCI)''' || '''45%''' || BaseWeapon.cs || Maximum DCI obtainable from equipment.
|-
|-
| '''Lower Mana Cost (LMC)''' || '''40%''' || SpecialMove.cs / Spell.cs || Max mana discount cap.
| '''Lower Mana Cost (LMC)''' || '''40%''' || SpecialMove.cs / Spell.cs || Maximum mana discount cap.
|-
|-
| '''Spell Damage Increase (SDI)''' || '''30% / 15%''' || SpellHelper.cs || Pure Mage cap is 30% (Spell Focus active), Hybrid/Dexer cap is 15%.
| '''Spell Damage Increase (SDI)''' || '''30% / 15%''' || SpellHelper.cs || Pure Mage cap is 30% (with Spell Focus), Hybrid/Dexer cap is 15%.
|-
|-
| '''Mortal Strike Duration''' || '''6 Seconds''' || MortalStrike.cs || Blocks healing for 6 seconds on players (12 seconds on creatures).
| '''Mortal Strike Duration''' || '''6 Seconds''' || MortalStrike.cs || Blocks healing for 6 seconds on players (12 seconds on creatures).
|-
|-
| '''Faster Casting (FC)''' || '''2''' || SpellHelper.cs || Faster casting cap.
| '''Faster Casting (FC)''' || '''2''' || SpellHelper.cs || Faster casting cap (4 for Chivalry when magery < 70).
|-
|-
| '''Faster Cast Recovery (FCR)''' || '''6''' || SpellHelper.cs || Faster cast recovery cap.
| '''Faster Cast Recovery (FCR)''' || '''6''' || SpellHelper.cs || Faster cast recovery cap.
|-
|-
| '''Hiding & Stealth Cooldown''' || '''5.0 Seconds''' || Hiding.cs / Stealth.cs || Reduced from 10.0s to 5.0s for fluid stealth gameplay.
| '''Hiding & Stealth Cooldown''' || '''5.0 Seconds''' || Hiding.cs / Stealth.cs || Shortened from 10.0s to 5.0s for responsive rogue gameplay.
|}
|}


== 2. Recent Balancing Updates ==
---
* '''Gargoyle HCI Cap Equalization:''' Bypassed the original racial 50% HCI cap for Gargoyles. All races (Human, Elf, Gargoyle) are now set to a uniform 45% HCI cap in PvP combat.
 
* '''Stealth & Hiding Responsiveness:''' Global skill cooldown between Hiding and Stealth has been shortened to 5 seconds (down from 10 seconds), enabling swift rogue mechanics.
== 2. Tactical Field Spells Overhaul ==
* '''Gargoyle Flying vs Dismount:''' Flying Gargoyles struck by Bola or Dismount special moves are forced to ground movement for 10 seconds, matching mounted player balance.
Field spells follow classic tactical battlefield rules—affecting any mobile (including the caster, hostile monsters, and enemy players) that steps into or stands within the barrier:
 
* '''Fire Field:'''
  * Inflicts immediate impact fire damage and ticking fire damage (`8 – 22` base damage scaled dynamically by the caster's '''Magery''' and '''Evaluating Intelligence''').
* '''Poison Field:'''
  * Inflicts '''immediate direct poison damage''' (`6 – 18` damage) upon contact in addition to applying poison.
  * '''Magery & Poisoning Potency Scaling:'''
    * '''100.0 Magery (Grandmaster Mage):''' Inflicts '''Greater Poison''' (even without the Poisoning skill, allowing pure mages to affect high-tier monsters and combatants).
    * '''80+ Magery & 80+ Poisoning (Nox Mage):''' Inflicts '''Deadly Poison'''.
    * '''60+ Magery:''' Inflicts '''Regular Poison'''.
    * '''< 60 Magery:''' Inflicts '''Lesser Poison'''.
* '''Paralyze Field:'''
  * Reliably immobilizes and freezes any combatant traversing the field based on their Magic Resistance.
 
---
 
== 3. Summons, Pets & Racial PvP Balancing ==
* '''Follower PvP Damage Reduction:''' Controlled pets, summons, and book companions deal '''~35% reduced damage''' against players in PvP combat to prevent automated pet/summon burst from overwhelming player duels.
* '''PvE-Only Capstone Protection:''' The Warrior Level 100 ultimate (''Wrath of the Warlord'') strictly ignores players and player pets, ensuring classic PvP balance.
* '''Gargoyle HCI Equalization:''' Gargoyles share the exact same 45% HCI cap as Humans and Elves.
* '''Gargoyle Flying vs Dismount:''' Flying Gargoyles struck by a Bola or Dismount special move are grounded for 10 seconds, matching mounted player mechanics.


[[Category:Guides]]
[[Category:Guides]]
[[Category:PvP]]
[[Category:PvP]]

Latest revision as of 19:04, 13 October 2026

PvP Limits, Caps & Combat Balancing[edit]

This page documents all PvP attribute caps, tactical field spell mechanics, and follower/summon balancing on New Hope UO.

1. PvP Attribute Caps[edit]

Attribute PvP Cap Checked In Description
Hit Chance Increase (HCI) 45% BaseWeapon.cs Uniform 45% cap across all races (Human, Elf, and Gargoyle).
Defense Chance Increase (DCI) 45% BaseWeapon.cs Maximum DCI obtainable from equipment.
Lower Mana Cost (LMC) 40% SpecialMove.cs / Spell.cs Maximum mana discount cap.
Spell Damage Increase (SDI) 30% / 15% SpellHelper.cs Pure Mage cap is 30% (with Spell Focus), Hybrid/Dexer cap is 15%.
Mortal Strike Duration 6 Seconds MortalStrike.cs Blocks healing for 6 seconds on players (12 seconds on creatures).
Faster Casting (FC) 2 SpellHelper.cs Faster casting cap (4 for Chivalry when magery < 70).
Faster Cast Recovery (FCR) 6 SpellHelper.cs Faster cast recovery cap.
Hiding & Stealth Cooldown 5.0 Seconds Hiding.cs / Stealth.cs Shortened from 10.0s to 5.0s for responsive rogue gameplay.

---

2. Tactical Field Spells Overhaul[edit]

Field spells follow classic tactical battlefield rules—affecting any mobile (including the caster, hostile monsters, and enemy players) that steps into or stands within the barrier:

  • Fire Field:
 * Inflicts immediate impact fire damage and ticking fire damage (`8 – 22` base damage scaled dynamically by the caster's Magery and Evaluating Intelligence).
  • Poison Field:
 * Inflicts immediate direct poison damage (`6 – 18` damage) upon contact in addition to applying poison.
 * Magery & Poisoning Potency Scaling:
   * 100.0 Magery (Grandmaster Mage): Inflicts Greater Poison (even without the Poisoning skill, allowing pure mages to affect high-tier monsters and combatants).
   * 80+ Magery & 80+ Poisoning (Nox Mage): Inflicts Deadly Poison.
   * 60+ Magery: Inflicts Regular Poison.
   * < 60 Magery: Inflicts Lesser Poison.
  • Paralyze Field:
 * Reliably immobilizes and freezes any combatant traversing the field based on their Magic Resistance.

---

3. Summons, Pets & Racial PvP Balancing[edit]

  • Follower PvP Damage Reduction: Controlled pets, summons, and book companions deal ~35% reduced damage against players in PvP combat to prevent automated pet/summon burst from overwhelming player duels.
  • PvE-Only Capstone Protection: The Warrior Level 100 ultimate (Wrath of the Warlord) strictly ignores players and player pets, ensuring classic PvP balance.
  • Gargoyle HCI Equalization: Gargoyles share the exact same 45% HCI cap as Humans and Elves.
  • Gargoyle Flying vs Dismount: Flying Gargoyles struck by a Bola or Dismount special move are grounded for 10 seconds, matching mounted player mechanics.