PvP Limits and Balancing: Difference between revisions
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== 1. PvP Caps Table == | == 1. PvP Caps Table == | ||
{| class="wikitable" | {| class="wikitable" style="width:100%; text-align:left;" | ||
! Attribute !! PvP Cap !! Checked In !! Description | ! Attribute !! PvP Cap !! Checked In !! Description | ||
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| '''Faster Cast Recovery (FCR)''' || '''6''' || SpellHelper.cs || Faster cast recovery cap. | | '''Faster Cast Recovery (FCR)''' || '''6''' || SpellHelper.cs || Faster cast recovery cap. | ||
|- | |||
| '''Hiding & Stealth Cooldown''' || '''5.0 Seconds''' || Hiding.cs / Stealth.cs || Reduced from 10.0s to 5.0s for fluid stealth gameplay. | |||
|} | |} | ||
== 2. Recent Balancing Updates == | == 2. Recent Balancing Updates == | ||
* '''Gargoyle HCI Cap Equalization:''' Bypassed the original racial 50% HCI cap for Gargoyles. All races (Human, Elf, Gargoyle) are now set to a uniform 45% HCI cap in PvP combat. | * '''Gargoyle HCI Cap Equalization:''' Bypassed the original racial 50% HCI cap for Gargoyles. All races (Human, Elf, Gargoyle) are now set to a uniform 45% HCI cap in PvP combat. | ||
* '''Stealth & Hiding Responsiveness:''' Global skill cooldown between Hiding and Stealth has been shortened to 5 seconds (down from 10 seconds), enabling swift rogue mechanics. | |||
* '''Gargoyle Flying vs Dismount:''' Flying Gargoyles struck by Bola or Dismount special moves are forced to ground movement for 10 seconds, matching mounted player balance. | |||
[[Category:Guides]] | |||
[[Category:PvP]] | |||
Revision as of 19:42, 20 September 2026
PvP Limits and Balancing (Caps)
This page lists all PvP limits, stats caps, and combat formulas configured on New Hope UO.
1. PvP Caps Table
| Attribute | PvP Cap | Checked In | Description |
|---|---|---|---|
| Hit Chance Increase (HCI) | 45% | BaseWeapon.cs | Capped at 45% for all races (including Gargoyles) for equal balance. |
| Defense Chance Increase (DCI) | 45% | BaseWeapon.cs | Max DCI obtainable from items (excluding Refine bonuses). |
| Lower Mana Cost (LMC) | 40% | SpecialMove.cs / Spell.cs | Max mana discount cap. |
| Spell Damage Increase (SDI) | 30% / 15% | SpellHelper.cs | Pure Mage cap is 30% (Spell Focus active), Hybrid/Dexer cap is 15%. |
| Mortal Strike Duration | 6 Seconds | MortalStrike.cs | Blocks healing for 6 seconds on players (12 seconds on creatures). |
| Faster Casting (FC) | 2 | SpellHelper.cs | Faster casting cap. |
| Faster Cast Recovery (FCR) | 6 | SpellHelper.cs | Faster cast recovery cap. |
| Hiding & Stealth Cooldown | 5.0 Seconds | Hiding.cs / Stealth.cs | Reduced from 10.0s to 5.0s for fluid stealth gameplay. |
2. Recent Balancing Updates
- Gargoyle HCI Cap Equalization: Bypassed the original racial 50% HCI cap for Gargoyles. All races (Human, Elf, Gargoyle) are now set to a uniform 45% HCI cap in PvP combat.
- Stealth & Hiding Responsiveness: Global skill cooldown between Hiding and Stealth has been shortened to 5 seconds (down from 10 seconds), enabling swift rogue mechanics.
- Gargoyle Flying vs Dismount: Flying Gargoyles struck by Bola or Dismount special moves are forced to ground movement for 10 seconds, matching mounted player balance.