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= PvP Limits, Caps & Combat Balancing = This page documents all PvP attribute caps, tactical field spell mechanics, and follower/summon balancing on New Hope UO. == 1. PvP Attribute Caps == {| class="wikitable" style="width:100%; text-align:left;" ! Attribute !! PvP Cap !! Checked In !! Description |- | '''Hit Chance Increase (HCI)''' || '''45%''' || BaseWeapon.cs || Uniform 45% cap across all races (Human, Elf, and Gargoyle). |- | '''Defense Chance Increase (DCI)''' || '''45%''' || BaseWeapon.cs || Maximum DCI obtainable from equipment. |- | '''Lower Mana Cost (LMC)''' || '''40%''' || SpecialMove.cs / Spell.cs || Maximum mana discount cap. |- | '''Spell Damage Increase (SDI)''' || '''30% / 15%''' || SpellHelper.cs || Pure Mage cap is 30% (with Spell Focus), Hybrid/Dexer cap is 15%. |- | '''Mortal Strike Duration''' || '''6 Seconds''' || MortalStrike.cs || Blocks healing for 6 seconds on players (12 seconds on creatures). |- | '''Faster Casting (FC)''' || '''2''' || SpellHelper.cs || Faster casting cap (4 for Chivalry when magery < 70). |- | '''Faster Cast Recovery (FCR)''' || '''6''' || SpellHelper.cs || Faster cast recovery cap. |- | '''Hiding & Stealth Cooldown''' || '''5.0 Seconds''' || Hiding.cs / Stealth.cs || Shortened from 10.0s to 5.0s for responsive rogue gameplay. |} --- == 2. Tactical Field Spells Overhaul == Field spells follow classic tactical battlefield rules—affecting any mobile (including the caster, hostile monsters, and enemy players) that steps into or stands within the barrier: * '''Fire Field:''' * Inflicts immediate impact fire damage and ticking fire damage (`8 – 22` base damage scaled dynamically by the caster's '''Magery''' and '''Evaluating Intelligence'''). * '''Poison Field:''' * Inflicts '''immediate direct poison damage''' (`6 – 18` damage) upon contact in addition to applying poison. * '''Magery & Poisoning Potency Scaling:''' * '''100.0 Magery (Grandmaster Mage):''' Inflicts '''Greater Poison''' (even without the Poisoning skill, allowing pure mages to affect high-tier monsters and combatants). * '''80+ Magery & 80+ Poisoning (Nox Mage):''' Inflicts '''Deadly Poison'''. * '''60+ Magery:''' Inflicts '''Regular Poison'''. * '''< 60 Magery:''' Inflicts '''Lesser Poison'''. * '''Paralyze Field:''' * Reliably immobilizes and freezes any combatant traversing the field based on their Magic Resistance. --- == 3. Summons, Pets & Racial PvP Balancing == * '''Follower PvP Damage Reduction:''' Controlled pets, summons, and book companions deal '''~35% reduced damage''' against players in PvP combat to prevent automated pet/summon burst from overwhelming player duels. * '''PvE-Only Capstone Protection:''' The Warrior Level 100 ultimate (''Wrath of the Warlord'') strictly ignores players and player pets, ensuring classic PvP balance. * '''Gargoyle HCI Equalization:''' Gargoyles share the exact same 45% HCI cap as Humans and Elves. * '''Gargoyle Flying vs Dismount:''' Flying Gargoyles struck by a Bola or Dismount special move are grounded for 10 seconds, matching mounted player mechanics. [[Category:Guides]] [[Category:PvP]]
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