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== ⚔️ 3. Combat & PvP Attribute Caps == <div style="background: rgba(24, 20, 16, 0.6); border: 1px solid #3d2d1d; border-radius: 6px; padding: 18px; margin-bottom: 20px;"> To maintain balanced, skill-based PvP combat while keeping PvE dungeon encounters challenging: {| class="wikitable" style="width: 100%; text-align: left; border: 1px solid #3d2d1d;" ! style="background: #2a2015; color: #ffd700; width: 30%;" | Attribute / Mechanic ! style="background: #2a2015; color: #ffd700; width: 20%;" | Cap ! style="background: #2a2015; color: #ffd700; width: 50%;" | Notes |- | <b>Hit Chance Increase (HCI)</b> | <b>45%</b> | Capped at 45% for all races (Human, Elf, Gargoyle) for equal competitive balance. |- | <b>Defense Chance Increase (DCI)</b> | <b>45%</b> | Maximum defensive evasion bonus from equipment. |- | <b>Lower Mana Cost (LMC)</b> | <b>40%</b> | Standard equipment cap (inherent armor type bonuses apply). |- | <b>Spell Damage Increase (SDI)</b> | <b>30%</b> (Pure) / <b>15%</b> (Hybrid) | Pure Mages (Spell Focus) cap at 30% in PvP; hybrid dexer-mages cap at 15%. |- | <b>Faster Casting (FC)</b> | <b>2</b> | Maximum spell casting speed bonus. |- | <b>Faster Cast Recovery (FCR)</b> | <b>6</b> | Maximum delay recovery between spell casts. |- | <b>Damage Increase (DI)</b> | <b>100%</b> | From items and equipment. |- | <b>Swing Speed Increase (SSI)</b> | <b>60%</b> | Weapon swing delay reduction. |- | <b>Mortal Strike Duration</b> | <b>6 Seconds</b> (PvP) / <b>12 Seconds</b> (PvE) | Completely halts healing and potions during combat. |- | <b>Hiding / Stealth Next-Skill Delay</b> | <b>5.0 Seconds</b> | Optimized from legacy 10s down to 5s for fast, fluid stealth gameplay. |} </div>
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