Sea Transportation and Trade: Difference between revisions
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* Double-clicking the Cargo Master opens the trading menu, where you can view available contracts, destination ports, distance, cargo purchase costs, bank rewards, and XP gains. | * Double-clicking the Cargo Master opens the trading menu, where you can view available contracts, destination ports, distance, cargo purchase costs, bank rewards, and XP gains. | ||
* Cargo is virtually loaded onto your ship (no physical items are created inside your backpack or hold to avoid weight limits or duplication exploits). | * Cargo is virtually loaded onto your ship (no physical items are created inside your backpack or hold to avoid weight limits or duplication exploits). | ||
<html><img src="https://newhopeuo.com/assets/wiki_cargo_contracts_britain.png" style="max-width: 650px; border: 2px solid rgba(255, 215, 0, 0.3); border-radius: 8px; box-shadow: 0 4px 15px rgba(0,0,0,0.5); display: block; margin: 15px 0;" /></html> | |||
* You will find different Cargo Masters placed on piers, such as in Skara Brae and Britain: | |||
<html><img src="https://newhopeuo.com/assets/wiki_cargo_contracts_skara.jpg" style="max-width: 650px; border: 2px solid rgba(255, 215, 0, 0.3); border-radius: 8px; box-shadow: 0 4px 15px rgba(0,0,0,0.5); display: block; margin: 15px 0;" /></html> | |||
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* **Bypassing Sea Monsters:** Autopilot ships automatically ignore collisions with mobiles (such as water elementals, krakens, and sea monsters), sailing straight through them without stopping. | * **Bypassing Sea Monsters:** Autopilot ships automatically ignore collisions with mobiles (such as water elementals, krakens, and sea monsters), sailing straight through them without stopping. | ||
* If the ship hits land or a static obstacle, Autopilot will automatically stop and alert you. You must remain online/active during the journey. | * If the ship hits land or a static obstacle, Autopilot will automatically stop and alert you. You must remain online/active during the journey. | ||
<html><img src="https://newhopeuo.com/assets/wiki_cargo_active_delivery.png" style="max-width: 520px; border: 2px solid rgba(255, 215, 0, 0.3); border-radius: 8px; box-shadow: 0 4px 15px rgba(0,0,0,0.5); display: block; margin: 15px 0;" /></html> | |||
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Revision as of 22:31, 28 June 2026
Sea Transportation and Trade (Cargo) System
🚢 THE ERA OF SEA CARGO TRANSPORTATION AND MARITIME TRADE HAS BEGUN! 🚢
The custom Sea Cargo Transportation system has been activated for New Hope UO! This system allows players to purchase cargo and transport it between harbors using their own ships, earning massive gold rewards and gaining Cargo Experience Points (XP) to level up their merchant status.
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🎮 Getting Started & Buying Cargo
To begin cargo trading, visit any Cargo Master NPC located at the major harbor docks.
- To accept a cargo contract, you must have your ship launched and docked near the Cargo Master (within 30 tiles).
- Double-clicking the Cargo Master opens the trading menu, where you can view available contracts, destination ports, distance, cargo purchase costs, bank rewards, and XP gains.
- Cargo is virtually loaded onto your ship (no physical items are created inside your backpack or hold to avoid weight limits or duplication exploits).
- You will find different Cargo Masters placed on piers, such as in Skara Brae and Britain:
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⚙️ Autopilot Mode
For long seafaring journeys, players can activate the automated navigation system!
- While aboard your cargo ship, type the command [cargo or [kargo to open the cargo interface. From there, you can toggle **Autopilot** mode.
- In Autopilot mode, the ship automatically sails towards the next waypoint, moving one tile every **0.3 seconds** (matching maximum boat speed).
- **Bypassing Sea Monsters:** Autopilot ships automatically ignore collisions with mobiles (such as water elementals, krakens, and sea monsters), sailing straight through them without stopping.
- If the ship hits land or a static obstacle, Autopilot will automatically stop and alert you. You must remain online/active during the journey.
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🚢 Ship Size Capacity & Profit Multipliers
Larger vessels can carry higher volumes of cargo, multiplying both the initial purchase cost and the final gold/XP rewards proportionally:
- Rowboat (Tiny): 0.5x Cargo Capacity & Profit/XP
- Small Boat (Default): 1.0x Cargo Capacity & Profit/XP
- Medium Boat: 1.4x Cargo Capacity & Profit/XP
- Large Galleon / Longboat: 1.8x Cargo Capacity & Profit/XP
- Galleon (Gigantic Britannian/Orcish/Gargoyle): 2.5x Cargo Capacity & Profit/XP
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📈 Merchant Leveling & Gold Rewards
Delivering cargo awards Cargo XP. As you level up, you gain permanent discounts on cargo purchases and massive gold rewards deposited directly into your bank box:
- You gain a **1% purchase discount** per level (up to **20% discount** at max Level 20).
- **Level-Up Gold Rewards Table:**
| Level | Purchase Discount | Level-Up Bank Reward |
|---|---|---|
| Level 1 | 0% | 0 gp (Starting Level) |
| Level 2 | 2% | 2,000,000 gp |
| Level 3 | 3% | 4,666,666 gp |
| Level 4 | 4% | 7,333,333 gp |
| Level 5 | 5% | 10,000,000 gp |
| Level 6 | 6% | 12,666,666 gp |
| Level 7 | 7% | 15,333,333 gp |
| Level 8 | 8% | 18,000,000 gp |
| Level 9 | 9% | 20,666,666 gp |
| Level 10 | 10% | 23,333,333 gp |
| Level 11 | 11% | 26,000,000 gp |
| Level 12 | 12% | 28,666,666 gp |
| Level 13 | 13% | 31,333,333 gp |
| Level 14 | 14% | 34,000,000 gp |
| Level 15 | 15% | 36,666,666 gp |
| Level 16 | 16% | 39,333,333 gp |
| Level 17 | 17% | 42,000,000 gp |
| Level 18 | 18% | 44,666,666 gp |
| Level 19 | 19% | 47,333,333 gp |
| Level 20 | 20% | 50,000,000 gp |
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🗺️ Active Harbor Routes
Currently, during the beta phase, two major shipping routes are open for cargo transportation: 1. Britain ↔ Vesper Channel: A scenic route navigating through the river delta and open sea channels. 2. Britain ↔ Skara Brae Route: An open-sea trading route leading to the western coast of the continent.
Note that the Autopilot will safely halt the vessel in the water near the destination docks (at the final water stop point). Players must manually steer their ships to dock at the pier. Once your ship gets within **15 tiles** of the destination **Cargo Master NPC**, the cargo delivery confirmation gump will automatically open.
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⚠️ Rules & Piracy
- Cargo contracts have a **5-hour time limit**. If not delivered within 5 hours, the cargo expires and fails.
- Dry-docking or losing your ship during an active contract will automatically fail the delivery.
- Fencing & Piracy: Stolen cargo or cargo transported to the pirate harbor of **Buccaneer's Den** can be fenced to the Buccaneer's Den Cargo Master for **80% of its total reward value**.
Note: Currently, 2 routes (Vesper and Skara Brae) are active. More destinations will be enabled once Beta 1 concludes.